RaptureRebornMMORPG Wiki
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Based on Ideas I've considered for years looking at MMORPGs ( and games in general )

Tap into the Players Creativity

Here's another idea that came to me ( Dealing with ways to cut $$$$ investment costs to hopefully make some real game company adopt some of these MMORPG ideas sooner ) :

Having a Feature of  'Player Created Assets' as a fundamental part of a MMORPG, there is additional 'up front' costs to develop all the tools required ( creating a Tool Suite is often as big a project as the game engine itself ) :

"Help Us Build This Game" - Using the Creation Tools the Company would need to have operational (a t Release anyway ) - - - Recruit Players to use them, and start building (more than a little ) of the 'Rapture' data the Game would use - preferably sufficiently long before game release. ( To not be a fustercluck, you would need a big 'Head Start' for testing and adjusting the design for the game to work sufficiently - certainly to ask anyone to PAY to play it ).

Existing BS1 and BS2(&MP&DLC) content has alot of terrain, correct looking Objects, figures, sound effects, etc. That would be an easy starting point for Players to start extracting game assets, and building the associated data for the Modular Object System.   Additional 'new' Assets would likely also be built up by Players who know how to use '3D' editors and such.

Look at all the Players who cannot wait for a particular game to come out and sign up for Betas and pre-pay, etc...   Allowing them to get started early with a 'peek' at what it will be, and actually work some on making it happen.  The genre of this Game is already defined, so no 'secrets' lost.  For popular games like BioShock, there are numerous interested Players, and if even a fraction lend a hand ( with the spectrum of skills they would have ) then considerable Asset work could get done.

The Creation Tools need to be perfected for general use anyway ( something they would do in a Beta, but for the MMORPG would need to be done much earlier ).  They would initially need to be mostly functional ( and hopefully easy to use ), but wouldn't have to have the polish they later would need at release time.  So running them would give them a good workout ( the complexity of it all would require it more than most MOD tool systems ) - I HATE games that seem to be an 'Eternal Beta Test', with poor initial release state and meager/late/faulty patches.

The game mechanics and Modular Object System would largely have to be working ( you DON'T want to have to go back and rework Assets when major improvements require the Object data to be amended ).  You want Test Servers to be running early to actually place the processed game Objects/Terrain chunks on/in and run Characters thru them to test them.  The Avatar interactions with the more complex Terrain and Objects systems will need a good workout.  And seeing such obvious progress would encourage the Player ( and bring additional ones ) to do more.  Non-financial reward systems for quality work (at least achievement scores and 'badges') could be rewarded as encouragement.

Likewise, the Collaboration system would need bugs worked out of it ( doing : presentations, distributing, vetting, resubmitting, voting features, versioning[1], comments, testing, standards, clear polices ... ).  This Feature is key to success of the MMORPG Game and getting quality Asset work done, when so many different Player skills are needed.

With sufficient Assets at release and working Tools, the Game would be set to expand (as per design) with yet more content.  Sufficient generic 'building blocks' for the auto-generation system would (need to) exist to give additional territory/terrain for a potential horde of starting Players to work their way thru (beyond tutorials).  From there, the constant flow of new content would continue and multiply.


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The whole complex system would have to be sold ( the idea ) to a Game Company, who largely don't like risks. Drastically cutting down the initial costs ( Asset Creation is a huge chunk of the budget ) would go a long way to having them accept it.  Advantage over competitors with a new business model might be a major selling point.


Another big selling point IS that alot of this process IS reusable ( and Assets too ) for more than one Game, and when it is working, will drastically cut the Cost of subsequent games of other genres.  And they too would have a "Help Us Build This Game" feature to cut those games cost even further ( and THAT content could feed back into the BioShock MMORPG ).


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Fan Fiction Control :

How to keep the MMORPG Canon from 'running off the AE Track' into The Great Abyss of maudlin derivativeness  ?

  • "Ryan was NOT in fact a follower of an ancient Mystic Cult worshiping Banjo playing puppets"
  • The only Ponies in Rapture died and were eaten during the 'civil_war'.
  • 16 new types of Splicers and 10 of Big Daddies aren't needed or wanted.
  • Unworkably designed weapons - they WILL be avoided.
  • Its unlikely any of the MMORPG Players ex-Splicer characters will be related to known characters.

As the Neo-Canon expands, the possibilities of conflict of any new with the old grows exponentially,  so it has to be watched carefully.  The Online Creation Community would need a central authority that coordinates and judges what is 'too far' outside of the overall storyline ( rules would be well documented to keep some people from wasting the creation community's time ).  This would not only keep the details coordinated ( preventing lore conflicts ), but maintain a cohesive vision.


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Just Look At the Internet To See How Much Skill and Imagination is Out There :


FanCreatedBS2Poster


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  1. Maintaining a history of previous state allowing undoing of changes - a standard development method these days

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End of : *** Tap into the Players Creativity ***

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Now for an Advertisement from Ryan Industries ...









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Spoiler Warning !

This WIKI contains plot details about the BioShock games.

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Fantasy ? ? ? I Andrew Ryan Reject This !!!

Is not the Player due a proper Sci-Fi game paid for by the $60 Sweat of their Brow ??? The Game Companies say " NOOOOOOOOO ! The players will eat whatever rubbish we set before them !! "

"SO I left the Parasites and created "BioShock: Rapture Reborn" , a MMORPG place where the Player will FEEL they are in a real 'World Under the Sea', and the Players IMAGINATION will Pull The Great Chain !!! ..... "

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RI2

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WARNING - This Website is *** NOT SAFE FOR WORK ***

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BEWARE "NSFF" - 'NOT SAFE FOR FANBOIS'

*** Warning - Fanboi Head Explosion Zone ***


Contrary Opinions are Being Offered HERE !!!!





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WHY DO I BOTHER ?

Because I WANT computer games to be better than what we typically get from the Game Industry, and perhaps by pointing out ClapTrap like BioShock Infinite, strong criticisms being voiced might serve to SHAME the makers of such substandard games, and MIGHT cause them to DO BETTER in Future.

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I wont hold my breath that this will happen though.




Note - This Wiki is for people who have the ability to NOT lose attention for content posted in MORE than 144 Characters of TEXT


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Money makes Rapture go round...

Drink *CalciO* And Achieve Greatness !!!



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WARNING - YES, This whole Wiki is a 'Thought Experiment', and YOU are the Test Subjects !!!!!

( So are YOU Alive or Dead as per this whole Concept ??? )


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*WARNING* - This MMORPG contains blood and gore, intense violence, mild sexual themes, strong language and use of alcohol and tobacco.


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*WARNING* - Fanbois May Find The Content of This Wiki Confusing and Distressingly Contradictory to Their Narrow Miniscule Mindsets. Some Head Explosions May Result


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*** Fanboi Spoilage Alert ***  :

The contents of this Wiki may Collapse the Fanboi's vision of the BioShock games from being "The most greatest awesomeness thing evah !!", into just one of the many average games ... ( Your reason for existing may decline severely and/or your entire viewpoint of the universe may be utterly crushed. )

You have been warned.


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MANY Images on the Rapture Reborn Wiki are taken from the BioShock video game series or from websites created and owned by 2K Games, the Copyright of which is held by Take-Two Interactive Software, Inc. All Trademarks and Registered Trademarks present in those images are proprietary to Take-Two Interactive and its subsidiaries. The use of such Images to illustrate articles concerning the subject of the images in question is believed to qualify as fair use under United States Copyright Law, as such display does not significantly impede the right of the copyright holder to sell the Copyrighted material and is not being used to generate profit in this context.

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Final Disclaimer : I am aware that various Fanbois think any kind of negative or different comments about BioShock makes me a "Poo Poo Head" ( in their minds ), and they feel fully justified in their 'Being So Offended' by my contrary ideas, and for their fervent wish to Silence anyone talking/thinking expressing such things ...

But I don't give a Rodents Rectum about such small-mindedness and slavish infantile infatuation with a game ( or its writers ), Nor for those who merely complain-whine out of their own Attention Whoring mental issues.

"GLORY TO THOSE WHO THINK FOR THEMSELVES" - Democritus



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