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Splicer Play :

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Splicers still get to use Plasmids and the different Splicers you play have different combinations (you always wanted to play a Spider Splicer right ??? Climbing up and down the walls definitely will give you different perspectives ...) And there can always be more Plasmid than we heard of in BS1/BS2, and their side-effects and use in Combinations can have some very interesting effects.

Question: Usually with mechanisms like this in a MMORPG, do you let the Roleplaying Player freely interact in combat with other Players (or rather outside of a closed PvP area)??? There are many Players who don't want to be bothered by PvP[1], especially when it can be abused with impunity. Scenarios can be 'controlled' with limitations to prevent a 'Splicer' from simply 'Griefing' any Players they encounter (nothing to lose, open to harass a Player and not even follow the scenario' "plot" and have little penalty to dissuade them). This would have to be properly handled by the game creators.

For this Rapture Reborn MMORPG game, "Splicer Play" Players would take the role as a Splicer to give an interesting time for other Players and to do some different activities/tactics. Players usually are far better/trickier than any NPC programmed logic. So if they do interact with 'citizen' Players, then it will possibly be a different/more-challenging experience for them as well. Splicer Solo quests/Missions would be created also (You might want to learn how to handle the Spider Splicer actions before you go after Players who will start blasting you immediately ...).

This is another context for 'Player Creation' to be expanded -- Rapture from the 'Splicers' point of view. Getting killed is part of a Splicers 'life'... The Splicer in these scenarios is supposed to mostly get killed much of the time as you don't want to make the encounter for a Player (and 'Team') too fatal/costly. The Splicer involved is just an instance that may or may not have a persistent existence (like a experience system, and tech tree or somesuch expandability). A Player-Splicer could (be a 'Boss' and) control a 'Team' of additional 'minion' Splicers (probably could have an 'experience' system, with an increasing size of the gang.) That NPC Ordering system would be the same as for Player normal 'Team' control (with Splicers AI mostly doing 'their thing' without having to be micromanaged). Splicers are capable of using the various hacked security apparatus/systems and Terrain like the Players can.

Not impossible (game wise) for scenarios to have 2 Splicer Players to cooperate on a Mission to get those dirty 'norms' ...

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Different missions/scenarios (some with NPC targets and others with Players to menace or city locations to 'trash') :

  • Run far enough into the Core area and try to get back out (obviously you will be outnumbered), likely done on a dare bet with another Splicer.
  • Try to break thru one of the City Security checkpoints (through Player setup automatic defenses) and then loot/pillage all the vending machines.
  • Ambush a Player's expedition in 'The Wild' - teach them 'Norms' this is 'our' place ...
  • Spidey Adventure - Journey thru one of the 'wall' mazes (move inside the walls ceilings - just don't get seen).
  • Splicer on a bike... (I've seen those bikes in Olympus Heights area ...)
  • Steal stuff from the 'norms' - break into some locations and steal good stuff (probably an NPC location, if target was a Player too often they would feel 'violated' )
  • Defend your territory against an NPC invasion (rival Splicers or those Norms).
  • Sabatoge the 'Norms' reconstruction efforts and try to eliminate their advance towards your home.
  • Some Splicers are 'rebuilding' their own 'New Rapture', sometimes they manage to get something done - and that is your Mission. ('Obtain' materials/tools for repairs ...)
  • Have Diversuit, will travel -- tales of a Slpicer repairman ...
  • Mini-Game -- We eat rats, but what do the rats eat? Ecosystem of the 'Wild' Rapture.
  • Mini-Game -- EvePlant farming and the Splicer's barter economy.
  • Last Splicer Standing - assassinate a Splicer 'Boss' who is too crazy even for other Splicers.
  • ThunderDome(WonderDome) - 'Two Splicers enter, One Splicer Leaves'... (WonderDome was a 180 degree Ocean View theater with various uses including Sub Races. A dome is the most efficient structural (compression based) pattern for large open areas under water pressure (the Stadium is another, but it wasn't window covered and was actually mostly a cavern).
  • Flashback: the First Splicer - in the early days (Tenenbaum's and Suchong's experiments for Fontaine - the Novel illustrates this kind of thing)
  • "Try to get thru my security, sucker" - Player sets up security (various levels of static resources, in different settings) and an opposing Player has to 'beat it' in a certain amount of time.
  • Splicer 'pirate' Video or Radio station - wouldn't that be odd??? (... the 'boob tube' - what else do you think Splicers do in their spare time ??)

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Resources of Rapture's Splicers :

  • Many sources often under different Splicer 'Faction' control - with enough organization to live beyond 'Hand to Mouth'.
  • More than a few Farms are still operating feeding Splicers (mostly run by those who didn't splice too much) - the humble Potato ...
  • The Arboretum (a park) overgrown but still intact (even Splicers need a calming stroll once in awhile)
  • Fishing System and Seaweed collection (food staples, as Splicers like anyone else still have to eat ...)
  • Splicers know their own 'home turf' terrain/environment - all the hidey holes and secret passages (and what part of the ceiling is easy to bring down)
  • Can have many amusing 'taunts' for the Splicers to invoke (along with lots of insane gibberish to vocalize). NPCs can react to these.
  • Still some locations where Sofia Lamb stockpiled foodstuffs and other useful items
  • Sofia Lamb must of had help of 'scientists' to investigate the Pheromone 'control' work. With Lamb gone, those 'scientists' and technicians are still somehwere (likely cooking up ADAM for Splicers)
  • Soylent Green is only a rumor... (They really only 'recycle' corpses for the ADAM... OR do they ?!?)
  • EvePlants - seem to be everywhere now (old Plasmids can still work as long as you have EVE to power them)
  • The Maintenance Daddies still make their rounds fixing things throughout all of Rapture.
  • Stealing supplies from New Rapture ( a Houdini Splicer specialty)
  • The Splicers have at least one Sub still working.
  • 'Doctor Z' and the Lil Sisters ADAM-mill (who knew that certain spliced trees produce ADAM - ever seen how maple syrup is made?)
  • The infrastructure that Lamb maintained is still largely intact (if you ignore the places she flooded)
  • Little Sisters still operate in places, and various factions learned how to make use of them.
  • The City Utility grid - you really can't just turn it off.

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  1. Player versus Player combat

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