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Amended Game Level Maps

I've reworked the maps from the Solo BioShock games (BS1/BS2), and even incorporated maps from the Multiplayer and other DLC into them (because they were often larger detailed areas than the original level representations) .

The revised maps include areas behind all those blocked doors, utility areas never seen, additional elements like transportation systems which any real City simply could not work without.  In some cases, the original maps had flaws that were physically impossible, and were corrected.  Some original maps were even incomplete, and so were corrected to show missing parts of the real game levels.




== Game_Map_Rework_Rules == << How things were modified ...




How to look at my revised maps for best effect :   

Use a image program like IrfanView (Freeware) which allows you to quickly flip (single button click) sequentially (back and forth)between picture files in a directory.    The floor/level maps are superimposed, aligned, and have the same pixel size allowing you to get a 'sort-of' 3D visualization -- to see how the levels connect with stairways and elevator, how open spaces continue thru levels, how the building structures work, etc...

You can use that program to copy/save the .bmp/.png  pictures downloaded/captured from the file repository (all on this Wiki now) into a directory so as to be easily Flipped-thru.

Another way to see the maps is to use a common picture viewer like MSPAINT (do they still have that in Win7/Win8/Win10 ?) and open the Picture Files invoking the tool separately -- each opened program instance for a file has the same dimensions and usually overlaps exactly on the screen, and has a separate taskbar item/Window.     You then can click the taskbars to switch between them to look-at/flip-between them sequentially.   That tool does not view the entire picture (unless you have very large resolution screen), so you would get one corner, but by adjusting each of the viewer instance Scroll Sliders, it is possible to get all the multiple levels to align and overlap correctly when you switch between them.


*** MAPS ***

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BS2 Game Levels :

Adonis_Luxury_Resort  

Atlantic Express

Ryan Amusements

Paupers Drop

Dionysus Park

SIRENS_ALLEY Sirens Alley

Fontaine Futuristics

Outer Persephone

Inner Persephone

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BS1 Game Levels :

Welcome Center ( Welcome Center oldpage )

Artist used my diagrams to create a exploded/cutaway 3D view of the extended Welcome Center

http://hebbybobdige.deviantart.com/art/Rapture-Cutaway-Diagram-470549376

MP       Medical Pavilion

NB       Neptunes Bountry

SH       Smugglers Hideout

Arcadia  Arcadia and MP map

Farmers_Market Farmers Market and MP map

Fort_Frolic Fort_Frolic and MP map

Hephaestus Hephaestus and MP map

Central_Control Rapture Central Control

Olympus_Heights

Apollo_Square

Point_Prometheus

Proving _Grounds

Fontaines_Lair

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Minervas Den Game Levels :


MultiPlayer Game Levels :

Medical Pavilion MP

Player_Apartment

Point Prometheus MP

McDonagh Map of his Tavern

Fort Frolic MP

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BaSx Game Levels

MORE COMING SOON

High_and_Market_Street

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OVERALL CITY MAP (estimated)



MetroWays2X 18

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Larger Area Around Rapture



RaptureBig

Vicinity of Mt Ryan

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Map used as a reference



AustenBS1

Austem Bathysphere


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Why Are MY Rapture's Level Map Drawn Building Walls So Thick ?

I have selected an approximate Depth of 600 feet (my proposed base depth for much of Rapture) -- at 14 lb/sq in pressure PER each 30 feet of depth ... (do the math).

The Wall Thickness allows for compression strength to be utilized for the bulk materials (despite game mention of steel and aluminum) which are mostly reinforced concrete. The Ocean pushes in on the large expanses of outer surface with great pressure, and that force has to be supported to allow maintaining the air space within the building shell at a sea level air pressure. Interior struts and unseen (in floorplans) thick floor plates across the whole widths of buildings allows that tremendous external force to push against the opposite outer wall (compressing the supports between them).

You cannot allow any shell cracks because water will shoot through (so fast) under that pressure and quickly fill any air space (The air will compress to 1/20th of its volume even if the leak is in the floor and a bubble is forms at the top of the space).

Rapture is supposed to (was designed to) last for many decades, so it would be overbuilt to handle structural deterioration which eventually would overcome the pressure-proof design. Ongoing repairs by the Maintenance Cyborgs (Big Daddy predecessors) helps to hold off structural failure.

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End of : *** Amended Game Level Maps ***

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Now for an Advertisement from Ryan Industries ...










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Fantasy ??? I Andrew Ryan Reject This !!!   Is not the Player due a proper Sci-Fi game paid for by the $60 Sweat of their Brow ???   The Game Companies say " NOOOOOOOOO! The players will eat whatever rubbish we set before them!! "

"SO I left the Parasites and created  "BioShock: Rapture Reborn" , a MMORPG place where the Player will FEEL he is in a real World Under the Sea, and the Players IMAGINATION will Pull The Great Chain !!! ..... "

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WARNING - This Website is    *** NOT SAFE FOR WORK ***

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BEWARE "NSFF" - 'NOT SAFE FOR FANBOIS'

*** Warning - Fanboi Head Explosion Zone ***

Contrary Opinions are Being Offered HERE !!!!





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WHY DO I BOTHER

Because I WANT computer games to be better than what we typically get from the Game Industry, and perhaps by pointing out ClapTrap like BioShock Infinite, it might serve to SHAME the makers of such substandard games, and MIGHT cause them to DO BETTER in Future.

I wont hold my breath that this will happen though.




Note - This Wiki is for the people who have the ability to NOT lose their attention from content posted in MORE than 144 Characters of TEXT


RyanDollar

Money makes Rapture go round...

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Drink *CalciO* And Achieve Greatness !!!



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WARNING - YES, This whole Wiki is a 'Thought Experiment', and YOU are the Test Subjects !!!!! (So are you Alive or Dead as per this whole Concept ???)


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*WARNING* - This MMORPG contains blood and gore, intense violence, mild sexual themes, strong language and use of alcohol and tobacco.


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*WARNING* - Fanbois May Find The Content of This Wiki Confusing and Distressingly Contradictory to Their Mindsets. Head Explosions May Result


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*** Fanboi Spoilage Alert ***  :

The contents of this Wiki may Collapse your vision of the BioShock games from being "The most greatest awesomeness thing evah !!", into just one of the many average games ... ( Your reason for existing may decline severely and/or your entire viewpoint of the universe may be crushed. )

You have been warned.


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Final Disclaimer : : I am aware that various Fanbois think any kind of negative comments about BioShock makes me a "Poo Poo Head" (in their minds), and that they feel fully justified in their 'being so offended' at my contrary ideas, and their fervent wish to silence anyone talking/thinking in such a way ...

But I don't give a rodents rectum about such small-mindedness and slavish infantile infatuation with a game (or its authors) - Nor for those who merely do it out of their own Attention Whoring mental issues.

"GLORY TO THOSE WHO THINK FOR THEMSELVES" - Democritus


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